Coraline by Neil Gaiman and P. Craig RussellCall Number: UniM Giblin Eunson Graphic Novels RUSS
Publication Date: 2008
This graphic novel uses realism in combination with film storyboarding conventions. These traditions are used skillfully to convey the realities of daily life for Coraline and open the door to the alternate world she inhabits in her imagination. Cinematic close-ups, frames and panels are used to convey feelings of entrapment, horror and fear to weave a tale that merges fantasy with reality. Reciprocal visual representations are reinforced by the creation of this story across the mediums of book, film, video game.