In this comprehensive resource, presents research linking graphic narratives and literacy learning, as well as providing tools for teachers to incorporate the use of comics and graphic novels into classroom practice as a cognitive scaffold for reading and writing. Comics are also used as a way to address social issues and as a vehicle for collaborative learning.
Rourke proposes the use of comic books to explore themes across a range of discipline areas including history, philosophy and psychology. He also makes links with canonical literature and explores ways to use comics to generate interest in other texts. Includes lesson resources for teachers.
The library has a range of resources to support the use of graphic novels in education. Scroll down to see more.
Part of a series addressing the impact of various aspects of popular culture on society, this book provides an interesting historical perspective on graphic narratives as well as exploring the defining elements of comic books. The ways in which comics reflect contemporary social values are also discussed.
This book identifies and describes about 400 recent titles for young readers aged from 4-14. Titles are organized by genre with full bibliographic details provided. A great resource that helps in selecting works for use in the classroom and allows teachers to target student areas of interest.
Cartoonist Scott McCloud's guide to drawing comics, itself presented in graphic novel format, offers insight into how to read the narrative conventions and decode the visual devices used in many graphic novels. It contains useful information to help students and teachers analyze the ways in which authors use the combination of art and words to create story and character.
Contains a chapter on the use of comics in the classroom with a detailed unit plan for students to create their own information-based comics with Comic Life software using photography and storyboarding.
As well as an extensive annotated book list of graphic novels, this book contains information about the history of the format, an exploration of the different genres, and a section on manga. The use of graphic novels in the classroom is also discussed.
A tour of one hundred definitive graphic novels, documenting their growing role in the literary world, showcasing extracts from a range of publications to explore such topics as the history and key contributors of the graphic novel form, the impact of Japanese manga and European albums, and the achievements of recent innovators.